Monday, April 14, 2014
On Friday night I completed the qualifying round of this year's Google Code Jam. This year I figured I'd share my submissions via GitHub. It took me five hours to solve the three problems that I did, and I only succeeded on the small problem set for the Cookie Cutter Alpha problem, but I earned enough points to qualify, so we'll see how I do in Round 1. Anyway, if you're interested in my submissions so far, you can find them here, and I'll post a follow up after Round 1.
Posted by Seth Moore at 5:21 PM
Thursday, April 10, 2014
I've been looking into creating my own personal landing page and pointing my sethjmoore.com domain there, rather than at my Flavors.me page. This would allow me to brush up on my web development skills and work toward having a more useful page without having to start paying Flavors.me for more than their basic functionality. It seemed that I would have to start paying for hosting somewhere else, but then I found out about GitHub Pages, where I could host my website as a git repository and serve from my domain for free. So today I created a basic landing page and set up my DNS so that www.sethjmoore.com goes to it. It's a start.
Posted by Seth Moore at 7:49 PM
Sunday, April 06, 2014
I figured I'd use Java to try and redo the "game" I wrote about in my last post. I used LWJGL (Lightweight Java Game Library), so I got a little practice with OpenGL. And this time, with the help of JarSplice, I was able to create this JAR file that should be able to be run on Windows, Mac, or Linux machines.
As with the C# version, the code for this one is available on GiHub, where you can also see a description and what commands are available.
Posted by Seth Moore at 5:45 PM